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Welcome to Dev Blog #3! Religion has been part of the server for a while now, but we went back in and reworked it. Here's what's changed and how it all works now.
At a glance
- Build your religion's altar to activate it
- Sacrifice daily items and run events to earn Religion Points
- Leaders design their own ranks and permissions
- The monthly winner gets a 1.5x XP buff on everything
How it works
- Build the altar structure for your religion to activate it.
- Each day it'll ask for specific items. Sacrifice them for Religion Points. Points are capped daily, so it's not just a grind race.
- Leaders can run events with
/event startand/event end, and players join in with/event join. - We look at how long the event ran and how many people showed up, then hand out points based on that.
- Each religion can only run one event every 3 days, so plan it out instead of spamming them.
Leadership
The head of the religion decides everything about how it's run. They can:
- make their own ranks,
- decide what each rank can do,
- and hand out or remove ranks whenever they want.
Basically, build your religion's whole structure however you want.
The competition
Every month the leaderboard resets, and whichever religion earned the most points gets a 1.5x XP buff across the board. Not just farming: this time it applies to everything, and every member of the winning religion benefits for the whole month.
There's also an all-time leaderboard that never resets, just for bragging rights and history.
▶ Watch the religion system in action on YouTube
That's it for Dev Blog #3. More stuff is in the works, and we'll be sharing it as we go.
See you in the next one!