Dev Blog #18: The Siege System
The siege system is live: vulnerability windows, casus belli, war camps, the nexus, TNT, respawn timers and sovereignty points. Here's how war works on Pactoria.
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The siege system is live: vulnerability windows, casus belli, war camps, the nexus, TNT, respawn timers and sovereignty points. Here's how war works on Pactoria.
Contracts are here: write the terms, sign in person, seal it for good. A small feature with big consequences for Pactoria's politics.
Caves that never run dry and a world that heals itself: how ore and world regeneration work on Pactoria.
Pocket your horse in its saddle, carry up to five, bring fallen steeds back to life, and dress their armor in trims.
Ancient outposts can now be sieged and held for loot, coffers and rare resources, in three tiers, with keep inventory on and no casus belli needed.
Three new professions: cook on new stations, brew and age your own drinks, and make cheeses from common to genuinely rare.
A batch of quality of life additions: gates, upgradable furnaces, better roads, lore chat, letters, XP extraction, stat scrolls and more.
Fishing just got deeper: progression rods up to the lava rod, rare fish from common to mythical, fishing spots and treasure drops.
Grimoires are here: limited-use magic books from spawn that remove enchants, auto-smelt ores, clear leaves and more. Our first step into magic.
Ships have set sail: crewed vessels built from steel parts, for travel, naval battles, pirate hunting and exploring.