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Blog · · 6 views

Dev Blog #18: The Siege System

The siege system is live: vulnerability windows, casus belli, war camps, the nexus, TNT, respawn timers and sovereignty points. Here's how war works on Pactoria.

Blog · · 4 views

Dev Blog #17: Contracts

Contracts are here: write the terms, sign in person, seal it for good. A small feature with big consequences for Pactoria's politics.

Blog · · 6 views

Dev Blog #14: Outpost Warfare

Ancient outposts can now be sieged and held for loot, coffers and rare resources, in three tiers, with keep inventory on and no casus belli needed.

Blog · · 5 views

Dev Blog #11: Custom Fishing

Fishing just got deeper: progression rods up to the lava rod, rare fish from common to mythical, fishing spots and treasure drops.

Blog · · 5 views

Dev Blog #10: Grimoires

Grimoires are here: limited-use magic books from spawn that remove enchants, auto-smelt ores, clear leaves and more. Our first step into magic.

Blog · · 4 views

Dev Blog #9: Pactoria Ships

Ships have set sail: crewed vessels built from steel parts, for travel, naval battles, pirate hunting and exploring.