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Dev Blog #16: Ore and World Regeneration

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Welcome to Dev Blog #16! Two problems a lot of servers run into are caves running dry of ore over time, and the world slowly getting ruined and griefed. We have systems to fix both.

At a glance

  • Ores generate around you as you mine, so caves never run dry
  • No separate mining world needed
  • Unclaimed land heals itself over time
  • Roads and paths in the wild stay protected

Ore regeneration

Right now, the map doesn't have a single ore generated in it. Instead, the moment players head underground and start mining, ores generate around them as they go.

It's balanced so that if you come back to a cave you've already mined, fresh ores generate in new spots as the old ones fade away, almost like you're exploring it for the first time all over again.

No mining world needed: caves just never run dry.

World regeneration

Outside of claimed land, the world slowly heals itself over time:

  • Trees grow back.
  • Broken blocks get replaced.
  • Anything placed in the wild eventually disappears.

There are safety measures built in too, so roads and paths you've made out in the wilderness stay protected and won't get wiped away with everything else.


See you in the next one!