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Welcome to Dev Blog #14! While exploring Pactoria, you might stumble across ancient structures scattered around the world. Those are outposts, and they're now a whole system of their own.
At a glance
- Outposts can be sieged and taken over
- Holders earn loot and crown coffers for as long as they keep them
- No casus belli needed to siege one
- Three tiers, from small starter outposts to huge fortresses
- Keep inventory stays on during outpost sieges
▶ Watch the outpost warfare video on YouTube
What outposts do
Outposts can be sieged and taken over, and whoever holds one gets a steady stream of loot and crown coffers for as long as they control it.
Once a nation holds an outpost, it follows that nation's vulnerability window: when the nation is vulnerable, so are all its outposts. And no casus belli is needed to siege one.
The three tiers
- Tier one: small and easy to attack, a good entry point for newer nations.
- Tier two: medium-sized, and taking one down relies far more on strategy and skill.
- Tier three: the biggest and rarest. These take serious numbers to siege or defend, and only the strongest nations, sometimes backed by alliances, stand a real chance of holding one.
Why they're worth fighting for
Some outposts produce custom resources that towns need for their nexus quests. Holding one means you can sell that resource to other nations for their own quests while breezing through yours, which makes certain outposts a genuinely huge advantage to control.
Why we added this
A lot of nations never really get to experience war. They're focused on building and roleplay, and the fear of losing their town keeps them away from conflict entirely.
Outpost warfare gives everyone a way to siege, fight and have fun without the same risk. Keep inventory stays on during these sieges too, so nobody walks away with real losses. It keeps everyone sharp, and gives every nation a reason to stay on guard.
The bigger picture
Outposts aren't just a combat feature, they're a political one too. Treaties and agreements can form around holding them, especially since many sit in strategic locations, adding a real layer to the server's geopolitics.
For the lore fans: every outpost is a remnant of an ancient civilization, each with its own story tied into the wider lore of the world, and some even connect with each other. They're worth digging into if you want to weave them into your own nation's story.
See you in the next one!